Creating a GBA Renderer in Rust, Part 1

Introduction In this multi-part tutorial series we are going to make a renderer for a GameBoy Advance emulator. We start this series off with this part, where you will learn a bit more about the GameBoy Advance, set up our first window and draw our first pixels. The GameBoy Advance was my favourite gaming handheld on which I have spent hours gaming on. I remember playing a ton of Pokemon Emerald and Super Mario Bros....

July 12, 2023 · 15 min · 3084 words · Matthijs Padding